There are plenty of reviews already available of the highly talked about ‘Civilization VI’ game. And we are not joining that bandwagon here. What we are doing instead is a demonstration to tell you that this game is now available on PS4 and Xbox One. And importantly the game and its two extensions are working perfectly fine without any glitches. Something which most gamers failed to predict.
Before we get into the business, a disclaimer. As we had no previous experience of the already-out Switch version of this game, we considered this premise insane. Civilization has been tried on consoles before, with Revolution, but of course it failed to capture the full experience. And we need to understand that this is a fairly weighty PC strategy game, especially when you throw in all the extra content and systems included with the expansions. Hence the prospect of getting through all that on a controller seemed torturous.
To our astonishment, Civ VI’s interface works seamlessly well on console along with unit controls relegated to the d-pad and more high-level stuff available by hitting the triggers. The actual layout of everything—like, where the buttons actually is fairly similar to the PC version, which made getting around easy. So you just have to remember to move the sticks instead of a mouse.
We skipped Civ VI on Switch as there isn’t much content. Also without its two game-defining expansions available, which in a broader perspective have redefined the Civ VI experience, the entire package lacks interest. The PS4 and Xbox One both come with expansions right away, making them a much more serious proposition, if also a more expensive one, since for some reason the base game is sold separately from a bundle that includes both expansions (really, this game is now over three years old, so they should have just put everything in one box now).
We played on a standard PS4, and overall everything went really well. However, not to forget that the pace got especially when the AI is crunching gears moving its units around. But apart from that we found playing Civilization VI on our couch to be exactly the same as playing it at the desk.
One reason for the seamless port of the whole thing is the ease with which the menus and interface have made the jump. We need to highlight the fact again that the console versions haven’t really had to change anything about how you play the game, how the menus work or how the icons are laid out. We couldn’t figure out if that is intentional—that the original PC version was designed with later console ports in mind—or if it’s just a mere coincidence, but it’s hard to fault a port when it retains so much of what made the original great.